Ftl pike beam vs hull beam. The Anti-Bio Beam deals crew damage to all crew occupying the tiles the beam passes through (a room is composed of 2 to 4 tiles). Ftl pike beam vs hull beam

 
The Anti-Bio Beam deals crew damage to all crew occupying the tiles the beam passes through (a room is composed of 2 to 4 tiles)Ftl pike beam vs hull beam  See full list on ftl

If you're going for a one-shot build then the hull beam is better because you can do more damage in phase 2. There is already a Buzzard-class frigate in the Kadur Remnant mod. They deal no hull damage,. "Friendly" objects cannot collide; for example, you cannot. Axes or swords. Commented-out description Power Req: 3 Fires a beam that deals 1 damage to rooms with a system or subsystem and double damage to. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. glaive. The Pike Beam's primary advantage is that it sweeps faster, which is something, but tends to not offset all the advantages the Hull Beam has. DiscordDraconequus • 5 yr. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up to 4 systems for only 3 power, so another simple weapon can be added (such as. Sludge cannot be killed by close combat and only be killed by indirect combat*, fire and suffocation. . mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Auto-ship near radar station. Forums. Filler Events. This is only against 0 evasion though - Combats can miss while Beams can't. Beam weapons just got even more powerful. I'd say try things, see what you like. Burst Laser 2 is obviously better, but you have to use what you can find. Chain Ion / Ion Blast II. pro-hull beams, heals 1(??) for every room hit, the limit is the enemy ship's max health Reply. All trademarks are property of their respective owners in the US and other countries. This page also includes groups of events with environmental hazards and events with. Sep 25, 2012 @ 8:45pm 2 sets of burst lasers, a breach missile luancher, and a fire beam. too late). And, as you note, you value it less when you have other shield-breaking and are looking for finer control over damage to the enemy ship. If in doubt, go Flak. I'm wondering how to make these work. Shotgun or rifle. Artillery Beam. 13. Hull: 20; Reactor: 32; Crew: The remaining crew from the previous stage (Minus the one in the Beam room if left alive). Laser spam is fun. Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. Hull Laser 2 is a perfectly fine weapon. The first time is shorter than the pike beam's stock 16s due to weapons officer. I uploaded a gif of it a few weeks ago in this subPike Beam is markedly worse than Mini, Halberd, or Hull beams. Glaive beam. It's the exact opposite of hull beam that does two awesome jobs at the same time. 2) Halberd > hull > pike = heavy laser 2. You could argue that it could be bumped up a tier on the grounds that it does a decent amount of hull damage for a weapon that never misses, and being able to hit so many rooms can really disrupt the enemy crew with repair duties, but it's still not quite as good as those 3. There is already a Buzzard-class frigate in the Kadur Remnant mod. Caps at a 7 second cooldown after 3 volleys. It gives either 1 shot after every 6 seconds or 2 shots after every 12 seconds. T. Nice, I was trying to think what the best complement to double halberds is. The Pike Beam is, of all beam weapons, the fastest-moving, so much so that even though it also has the longest beam length it still completes its sweep well before any other beam weapon does. The only stuff I'd buy would be burst 1&2, flak 1, halberd or hull beam, if need be small bomb, ion mk1, pike beam, charge laser and that's about it. Small asteroid belt distress beacon. The Hull Beam is a weak weapon typically. 5. The flagship went down in 1 volley. FTL: Faster Than Light Wiki is a FANDOM Games Community. My previous build was dual lasers, breach 1, fire beam, anti-bio beam. Beam Length: Enough to hit up to 7 rooms against ideal ship configurations. It's worth doing this a bunch of times if you want a good shot. Multiverse is so fun. They’re good and the synergy is fun, but it’s a whopping 4 bars and even 2 shields get annoying as you need to sink 3 ion shots into them just to buy a window for the Pike Beam. FTL: Faster Than Light > General Discussions > Topic Details. Beams don't miss and can hit multiple rooms, though Hull & Pike need all Shields dropped before they can do damage. SHIT TIER: All bombs except Fire, all beams except Glaive and Pike, all ion weaponry, Basic Laser, Heavy Laser I, Hull Laser I. III burst is that it actually has a lower power-laser ration than the Mk. It also cannot man systems, and when it attacks an enemy it deals a fixed amount of 5. Friendly slaver. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. Burst Laser MK I is better than Hull Laser I, so it wouldn't make too much sense to put them in same tier. 57 (0. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Dual lasers are better than Burst laser 1 in every way but unless you use mods you can only get one from ships that start with it. Flak Artillery. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. They double damage dealt to empty. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Move your finger in the direction you want the beam to go. View Mobile SiteWas at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. FTL: Faster Than Light Wiki is a FANDOM Games Community. That said, after some reconsideration I have to agree, pike beam is not on the same level as the other weapons, so I'd bump it down to "Good" tier (can't edit OP anymore) Also, I think I mixed up the ranking of hull laser 1 & 2 by accident. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C ion build vs Flagship Ship-specific tips. Hull damage risk: only some event's paths or options can result in hull damage. For example, if we're comparing two BL2's to other setups, Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up. If you let go, you'll have to click on the beam again in order to re-locate it. On Hard it can deal 9 / 9 / 8 damage in phases 1 / 2 / 3. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. I'll be adding this to my guide and crediting you. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. #10. The Halberd and Hull, and Glaive can almost always hit 4 rooms, but can sometimes hit 5, and sometimes 3. Ion weapon (notably stun ion) and hacking works well with fire beam to kill all enemy crew and can give you an easy win. Lasers are the bread and butter of the Faster Than Light universe, they are the most common weapons and usually the backbone of any weapons system. There are balance changes, new weapons, and a simple upgrade system. This is a list of useful guides regarding FTL. Bombs can miss, but not when targeting your own ship. Stay away unless you really know what you want them for. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. Raw DPS of Beam Drones and Combat Drones are roughly the same - Beam can hit 2 rooms, but always takes. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. Plus going into the Flagship fight I thought. Mac or PC. Pike's slightly longer and the beam striking time is faster. For 0 damage, I would have been running the anti drone at that point. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Ion weapons work surprisingly badly unless you have either Charge Ion or Ion Blast II (the rest can't autofire shields down). Your ship can have only up to three augmentations, and the cargo storage cannot hold any of them. By chaining the ion damage. Found the internet! 13. I'm wondering how to make these work. Raw DPS of Beam Drones and Combat Drones are roughly the same - Beam can hit 2 rooms, but always takes. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. Drone: Hull repair Weapon: Pike beam Maybe its because I'm a normal mode casual, but I dont understand why hull repair drones aren't loved by everyone as much as they are by me. The Minibeam, in particular, has no right to not be right under the Advanced Flak. (at least)Level 1 Cloaking. Ion while not the best opens up fun options. I guess if you were massively geared towards boarding. Added Basic Hull Laser (1 projectile, 1 power, 13 sec charge time, 0. The efficiency varies depending on the enemy layout, meaning it’s too unreliable to compete with the top beams. FTL: Faster Than Light WikiAll beams work similarly, they deal automatic damage and pierce shield bubbles in exchange for damage, so pike, hull and mini beam can't do it (because they only deal 1 damage thus a single shield can block it all), but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with. Zoltan Shield is an augmentation that grants energy shielding which protects ship's standard shields, hull, and crew from any damage until it is depleted. Pike Beam: A solid choice if you have the required accompanying weaponry. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)" - Page 2. Ship Unlocking Events. Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Sure, they do a lot of damage, but you have to get the shields down first. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. There are exceptions sometimes, especially with the Hull Beam against the Flagship. I had a run on Fed C with a pike beam and 3 hull beams. Plus going into the Flagship fight I thought. Mac or PC. Hull Missile is far from the worst, my vote goes for the Anti-Bio beam which is only good for smaller ships and really weak compared to the Fire Beam. Honestly I've developed a whole new appreciation for the hull beam as of late - almost never talked about, but it's like a pike beam+ and it's drawbacks (beam length, beam speed) rarely make a difference in a practical sense. The Pike Beam's description says Glaive Beam instead of Pike Beam. With its drones gone, the Flagship now relies on its Zoltan shield, power surges, and boarding crew to overcome the player. If you do, the halberd can deal up to ten damage in a single strike. With one shield active, it will do 2 damage per room, because 3-1=2. Mini Beam. Axes or swords. I would also manage to purchase a Cloaking system from another store at the very. I also got 5-6 asphyxiation crew kills over five sectors thanks to the hull laser. One of my best runs was double halberd (and double ion bomb + hacking. It was a dumb micro mistake on my part. Flak weapons use area targeting, making them less accurate at hitting the targeted room (especially a small room). View Mobile SiteMini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Mac or PC. Hull laser 2 creates a mini breachfest. Currently rocking max cloak, Ion 2, Pike Beam, and breach 2, shields at 3 bars, teleporter, and stealth weapons mod. Business, Economics, and Finance. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Beams don't miss and can hit multiple rooms, though Hull & Pike need all Shields dropped before they can do damage. Pike Beam, Hull Beam, Cloaking, Preigniter, Defence Scrambler & Zoltan shields. SHIT TIER: All bombs except Fire, all beams except Glaive and Pike, all ion weaponry, Basic Laser, Heavy Laser I, Hull Laser I. Auto-ship fight in plasma storm. We make choices like this everyday, they are part of us. The fires quickly get out of control. ). Fire drone is actually not too bad with the right setup. This page contains categories of events which have hazards and risks for a player's ship, crew, and resources. Rebel fight among Federation and Rebel fleets. With 6 more hull damage (like a pike beam), you can oneshot stage 2 as well. Auto-ship fight in asteroid field. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. FTL: Faster Than Light Wiki is a FANDOM Games Community. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Beams are the only weapons that never miss. Hull laser 2 creates a mini breachfest. The best strategy is to just unlock Rock B. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. Bird of Prey Destroy an enemy ship, while Cloaked, with the ship having taken no Hull damage prior to that Cloak. Starting drone on the Cerenkov (Zoltan C). Bombs teleport themselves directly into rooms, bypassing shields and defense drones. Two of either Flak Is and BL2s, coupled with a single Halberd Beam is probably the best 6 energy combo you can get. The Defense drone MKIIs sound like flak cannons when they fire. Halberd and Glaive doesn´t work. Shotgun or rifle. But then, one jump away from the flagship in sector 8, I defeated a rebel ship and found a third pike beam! Since I already had my defenses maxed out, and full hacking to take out shields, I said "What the heck" and upgraded my weapons to use three pike beams and the chain laser. 5. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Does 1 Normal damage per room hit. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. For example, the list of neutral events. I feel like the Pike's line of fire is so long I end up wasting a lot of it. What gives? I thought drones could only do that to missles. Mini beam is pretty awesome, look for 3 small. So, I'd lean towards pike, but they're both good and one or the other will often work better with a given setup. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in. Asteroid mining colony. Pike Beam: beam length 170 -> 140. It has a fast charge time, requires only 2 energy and does 1 damage. Hacking pairs very well with beams too. Press question mark to learn the rest of the keyboard shortcuts. 2 power weapon. Drain. Open menu Open navigation Go to Reddit Home r/ftlgame A chip A close buttonWas at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Mac or PC. Does no hull damage nor system damage. Chances are you'll waste a lot of missiles to make that happen and potentially. Edit. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. Add a comment. "An unexplained technology creates this nearly impenetrable shield. I beat him moments ago, I had the Zoltan ship B. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. 2 damage for 1 power in 9 seconds is amazing, not to mention the 30% fire chance and 30% breach chance. On Hard it can deal 9 / 9 / 8 damage in phases 1 / 2 / 3. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Axes or swords. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. The best by itself is the Chain Vulcan and the best combination of weapons for me is Flak 1 and 2 and Burst Laser 2 and 3 which will. These are the Random Events that unlock the ships ' layout A and corresponding ship quest achievements. . Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. Now the basic beam weapon (whatever it's called). Now, I may be on the wrong spot here, or just being an idiot overall, but is the Fire Beam OP? If correctly used, you can light an entire ship on fire from start to finish, kill everyone inside without destroying it in most cases, and gain more scrap, loot, and a number of other possible rewards. I forgot about beams working on the zoltan shield actually. Still a useful weapon. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. Saved up scrap, late store bought a Pike Beam, not my favorite beam but enough to know I'll have solid offense for the next two sectors, so upgraded weapons to 4 to use the Burst 2 + Pike together. Unknown disease on mining colony. - Hull beam A worse Pike beam. Long beam lets you hit most. I sold the Pike Beam and purchased a Halberd Beam and Heavy Laser combo, uniting the holy trio of FTL weapons together again. Glaive is 3-2=1, or 3-1=2. This build would allow me to jump into combat, use the burst lasers to take out the shield system followed by a X of pike beams on the major systems. The Pike should be able to hit 5 rooms, can hit 6 on some ships, and 7 in a few exceptional cases. Particularly good for Zoltan sectors, since you'll wreck zoltan shields mighty quick. We make choices like this everyday, they are part of us. 14 / power) Interestingly Combat 1 actually has slightly higher DPS; Beam 1 can hit multiple rooms, but is slower every shot and thus lower DPS when it doesn't hit multiple rooms. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. With 2 pike beams for example you can do 8-10 damage on the majority of ships and hit loads of key systems in the process. Sludge: Sludge is a 6. S. My though are to keep dual laser because it is low power and chain ion for shield breaking however what I am not sure is beams or even if to keep breach 1. S. Like any projectile weapon, lasers can miss. View Mobile SiteI'm sure you've imagined how the millenium falcon, enterprise or Normandy would work in FTL. Slug fight in plasma storm. It's the exact opposite of hull beam that does two awesome jobs at the same time. Note that shooting with Ion weaponry doesn't count against you, and similarly you can fire non-beam weapons and then Cloak to avoid reducing your Cloak duration. Shotgun or rifle. Combat I and. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. Both drones can start fires with a 10% chance. 6s, 12. Press question mark to learn the rest of the keyboard shortcutsWas at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. For example, if we're comparing two BL2's to other setups, Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up to 4 systems for only 3 power, so another simple weapon can be added (such as Heavy Laser 1) before you match what's needed for 2 x BL2. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. The Pike beam hits 4 minimum, but can hit up to 7 in ideal circumstances. Bombs. FTL: Faster Than Light. Alternatively, any three ion weapons, or two if at least one is high-quality (Ion Bomb, Ion Blast II or Chain Ion), can act as a shield breaker, although an ion build relies more heavily on a finisher (Halberd Beam is great, Pike Beam and Hull Beam are acceptable). 2 Ion Blast and 2 mini beams would likely be one of the most energy-efficient ways to destroy a ship. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). #9. WHILE SUPPORTED. Log In Sign Up. This is a list of useful guides regarding FTL. 요컨대 FTL에서 가장 적은 전력을 소모하는 최종 병기다. #4. I'd say 5 is average. Zoltan A: 868. The Minibeam because it can throw out 4 points of damage to 4 rooms for one power and the Pike because it can damage SOOO many rooms that it makes the enemy crew freak out and you're pretty much guaranteed to get the pilot to go on a repair patrol. Hallberd Beam, on the other hand, can carry you easily coupled with the dual Ion Blast. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. I feel like the Pike's line of fire is so long I end up wasting a lot of it. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Press your finger on a room and hold. You can run into an enemy ship with a Bust Laser 3, Hull laser 2 and a Pike Beam while you would have to pick only 2 of those weapons to use. The difference between the Heavy and the Hull's recharge time can be the difference between the enemy's Pike beams or other similar weapons getting to fire. Costs 70 scrap, and has level 4 rarity. Contrast this…A. Don't knock the Hull Beam until you've tried it. Hull+pike Will kill the flagship in two volleys, a high upgrade over hull alone (that will take 3). Early on, adding a 2-power weapon to your loadout is the next best thing to adding a 1-power one. Mac or PC. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. ago. Glaive Beam, Burst Laser II, Breach Bomb II. Beams and ASB shots do not collide with anything. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). I forgot about beams working on the zoltan shield actually. Can sometimes require a lot of luck with beacons, especially if you lack long-ranged scanners, but there's a couple of things that can be done about it:Axes or swords. It doesn't. imgur. Mac or PC. R. Pike can't do this because 1-1=0. A cargo cult is a Melanesian millenarian movement encompassing a diverse range of practices and occurring in the wake of contact with the commercial networks of colonizing societies. Beams are the only. FTL: Faster Than Light. " I present to you: First jump sector 1, enemy/asteroid disabled weapons. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Flak plus halberd is my favorite combo in the game. Level 3 Hacking plus even a Hull Beam deals a terrific amount of damage. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. Axes or swords. Fires on a ship can occur when it is hit by weapons (lasers, missiles, bombs, and beams - and only by those that have. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. Axes or swords. Find a ship with a defense drone and fire your missiles together to dodge the drone and break drone control, then piloting, then hammer drone control until it's destroyed. For testing purposes Zoltan B is easiest to use though, since it is powerful and starts with the Pike beam. If the AI was smart you'd not leave the fight with first enemy with double laser/ion plus hull beam alive. " Damage Per Room: 3 Beam Length: 80 Charge Time: 25 Power Required: 4 Fire Chance: 0% Cost: 95 Shop Rarity: Very Rare Hull Beam "This beam is most powerful when targeting large, empty sections of hull. Hull Beam / Pike Beam. The best strategy is to just unlock Rock B. The flak artillery that comes on the ship as an extra system can tear through any amount of shields and the beams tear shit up. #4. This is the root of why FTL is such a good game. Their benefits range from improving stats (FTL Recharge Booster, Automated Re-loader) to granting entirely new. View Mobile SiteFTL: Faster Than Light. Using the Glaive Beam necessitates half of your weapons systems' max power, leaving you a measly 4 power to jury-rig a way to consistently drop your opponents' shields. Axes or swords. Mac or PC. No, the best thing to go with beams are lasers and flak. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Don't use ammo, either. Pike Beam Whatever it can do, other beams do better. Rules. Hull missile does neither very well. We make choices like this everyday, they are part of us. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). or if the ship has high shields and system repar drones. Oh ye gods, glaive beam. Would bump it up to B with a pre-igniter. Ion Beam Mark II: This upgraded ion beam is highly effective and emits a fairly strong ion pulse. 7s, 11. Shotgun or rifle. Scans show a remote settlement being blockaded by a pirate ship. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). On phase 2, same deal, but now it's definitely a hard cap of four empty rooms for the hull beam. In a hot fight, you need to take out the enemy's dangerous weapons or drones fast, which the artillery beam just doesn't do. Basically your run-of-the-mill ion beam, short length and slow speed. Basically, the beam has to touch inside the walls of the room. Breach Bomb I. If you can have both drones destroyed when you come out of cloak then you're safe until they. Once all shields are down, flak can hit rooms and deal damage to system, hull, crew. Crew damage. III burst laser. FTL on Steam: came from my stream on July 20th, 2021. Mac or PC. Basically your run-of-the-mill ion beam, short length and slow speed. All laser shots deplete a single shield layer, but some (Heavy or. Pirate attacking Crystal. View Mobile SiteAs you get back on board, your injured friend rises up and starts to attack you, screaming. My first putative world record was still in the original game on Sep 21 2013,. Heavy laser 1 is a very solid weapon. If I have both and can only use one of them, I'd pick pike. This cruiser has two Ion Blasts and a Pike Beam, with the two ion weapons together firing fast enough to create an ion cascade. Anyway, the crew did a good job of fixing the damage to the shield and weapon systems. While the mark 1 has a 10% breach chance per hit, this thing has a 30% chance. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Because of that, many parts of the ship had to be changed. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). We make choices like this everyday, they are part of us. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. We make choices like this everyday, they are part of us. Like any projectile weapon, they can also. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Single life form on moon. Also if you like Pike Beam you should try Hull Beam, the 2 sec lower fire rate is really nice and the shorter beam is often compensated by the extra damage on systemless room. 25 lasers per power required, as opposed to 1. Each ship starts with.